In case you’ve been living under a rock for last several years, NVIDIA’s RTX graphics technology was first announced back in 2018 with the launch of the brand’s Turing GPU architecture and corresponding GeForce RTX 20 series GPUs. To be clear, ray-tracing as a feature technology has been around since the 70s, but it is the addition of the RTX technology that has enabled both NVIDIA’s Turing and Ampere GPUs to perform real-time ray-tracing. In a growing library of games. In the case of DOOM Eternal, the addition of RTX and DLSS support clearly adds in real-time reflections and light refractions, therefore adding another layer of realism to the game. Words fail us, so you can see it in action in the video and judge for yourself. On that note, the in-game footage was captured with NVIDIA’s newly announced GeForce RTX 3080 Ti and in 4K resolution. The DOOM Eternal RTX and DLSS update is already available for download on Steam and should be about 3.4GB in size. (Source: NVIDIA)