Huang explained that it isn’t the right time for the company to bring ray-tracing to smartphones, but it is something it may consider doing in the future. “Ray tracing games are quite large, to be honest,” he told journalists. “The data set is quite large, and there’ll be a time for it.” Instead, the NVIDIA CEO emphasised that the best strategy to reach various platforms including Android and iOS is via its GeForce Now service. Since its debut, the company’s cloud gaming platform now features a library of over 1,000 video game titles (including those from PC), which are streamed directly to users. This enables them to enjoy gaming without having to worry about hardware requirements, and the option to enable ray-tracing enhancements for a select number of games are available if they so wish.

That being said, users are still required to have at least a 50 Mbit/s internet connection for an undeterred 1080/60p stream. It’s worth noting that higher resolutions such as 4K resolution are still unsupported for now. While the company is optimistic that GeForce Now will be the best alternative for mobile gamers, the company has yet to officially launch the platform to other regions outside of the US, South America and Europe. And yes, Malaysia is one of the countries that are currently unsupported by the service. (Source: ZDNet)

NVIDIA Not Planning To Develop GPUs Or Ray Tracing Tech For Smartphones Anytime Soon - 51